• An Edge-Bundling Layout for Interactive Parallel Coordinates

    by  • February 3, 2014

    Parallel Coordinates is an often used visualization method for multidimensional data sets. Its main challenges for large data sets are visual clutter and over-plotting which hamper the recognition of patterns in the data. We present an edge-bundling method using density-based clustering for each dimension. This reduces clutter and provides a faster overview of clusters...

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    Persistence 1D code released!

    by  • June 13, 2013

    Persistence1D is a class for finding local extrema and their persistence in one-dimensional data. Local minima and local maxima are extracted, paired, and sorted according to their persistence. The code runs in O(n log n) time, where n is the number of input points. Persistence1D has been written by Yeara Kozlov and Tino Weinkauf,...

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    Alec Jacobson stops by

    by  • February 10, 2013

    Alec Jacobson from the Interactive Geometry Lab at ETH Zürich will visit us the entire week from Feb 25-28. We work together and he will give a talk about his latest work. Tip: Reload his homepage several times…

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